top of page

Live Cycle

Game Summary

Live Cycle is a First Person Shooter where the Player uses Enemy body parts as their Weapon. 

Game Goals

Zoomer shooters like Doom and Ultrakill provide the Player with a sizable arsenal of unique Weapons that the Player has access to at all times. While providing so many versatile Weapons creates a lot of depth, juggling over 10 weapons in the heat of gameplay is very demanding on the Players inputs.
 

The Goal of Live Cycle is to provide the experience of a large arsenal that the player constantly swaps through without the burden of fumbling around with weapon swapping .

 

The way Live Cycle achieves this is by outsourcing the weapons to the Enemies in the arena. By doing this, all the Player needs to do is preform a Snatch on an Enemy to gain a new weapon.

​

Now instead of the Players arsenal be limited to how the inputs may be binded, the Weapon count is now determined by the number of Enemy types on the map. 

​

The biggest benefit of this design is that there no longer needs to be a complex control scheme, streamlining gameplay. Additionally the Enemy/Weapon dynamic add more depth by creating more factors in target prioritization. 

bottom of page